Sunday, April 30, 2023
Monday, October 3, 2022
Trailer remade & Steam page up!
Based on feedback, remade trailer as well!
Game is still in development phase.
Sunday, September 18, 2022
Early DinoBlits on Steam & Youtube!
Sadherring website DinoBlits section updated!
Steam page currently in review, exciting times!
Game is still in development phase.
Wednesday, September 7, 2022
DinoBlits
Hello everyone!
People have been asking a lot of what is going on. I have been actively working on DinoBlits, updates & trailers coming very soon!
Wednesday, February 27, 2019
V0.39 & Some experiments
(Sushi, a new pet concept...)
Below an experiment with Kalinaszek's art.
Changelog:
- Imported .png images can be rotated / flipped!
- Some speed improvements...
Wednesday, December 26, 2018
V0.38.2
Quick christmas patch!
Changelog:
- Reverse animation speed now correctly working on all animation types.
- Some rare bugs squashed.
Tuesday, December 18, 2018
V0.38
New version is out!
Trailer has been updated, editor tutorial video re-uploaded (deleted it by accident).
Trailer has been updated, editor tutorial video re-uploaded (deleted it by accident).
Changelog:
Editor:
- Now has both previous and next buttons for selecting animations.
- All animation sliders now have numbers you can manipulate.
- Sync Speed button added to animation speed editing. This rewinds all animations on stage.
- Fatten animation type renamed to "belly", also has been remade to be much smoother.
- New animation types added: limb, shake, grip.
- Enabling dropping now hides other options.
- When editing animation, its type is now displayed on top.
- Re-ordered animation types on the list, to make it more tidy.
- Characters wander around more naturally now.
- Now has both previous and next buttons for selecting animations.
- All animation sliders now have numbers you can manipulate.
- Sync Speed button added to animation speed editing. This rewinds all animations on stage.
- Fatten animation type renamed to "belly", also has been remade to be much smoother.
- New animation types added: limb, shake, grip.
- Enabling dropping now hides other options.
- When editing animation, its type is now displayed on top.
- Re-ordered animation types on the list, to make it more tidy.
- Characters wander around more naturally now.
Bug fixes:
- File browser won't sometimes show emptiness anymore.
- Fixed bugs in which game couldn't handle non existant images & themes.
- When creating first character, but not saving it crash fix.
- Hair animation type now should act a lot less buggy / glitchy.
- File browsing location inside the editor won't reset anymore.
- On unidentified animation types imported (From future versions), don't crash, and replace them with a default one.
- Characters will not chat all the time.
- Droppings now correctly play sound effect on drop.
- Droppings now correctly spawn when game is offline.
- Fixed some sound effects not playing on gameplay.
- Fixed crash caused by empty space(s) in created theme name.
- File browser won't sometimes show emptiness anymore.
- Fixed bugs in which game couldn't handle non existant images & themes.
- When creating first character, but not saving it crash fix.
- Hair animation type now should act a lot less buggy / glitchy.
- File browsing location inside the editor won't reset anymore.
- On unidentified animation types imported (From future versions), don't crash, and replace them with a default one.
- Characters will not chat all the time.
- Droppings now correctly play sound effect on drop.
- Droppings now correctly spawn when game is offline.
- Fixed some sound effects not playing on gameplay.
- Fixed crash caused by empty space(s) in created theme name.
Sunday, December 2, 2018
ChumBits - First contact
I decided to mention ChumBits for the first time in front of an audience on /r/ICanDrawThat/. (Reddit website.)
Tuesday, November 13, 2018
New Project reveal - ChumBits!
Hello everyone!
There's a new project on the horizon!
A small game, in which you take care of small pets, created by players.
What makes it stand out?
Everything is editable! Pets, items, animations, wallpapers, audio, icons etc. You have full control over how the pet and it's environment will be seen & heard.
Gameplay?
You buy pets & their stuff from the shop with coins. Coins can only be gained by cleaning your pets poop (Also editable), and by clicking the cash button. You can also invest some coins to gain more coins on the long run. The game does not have in app purchases, nor ads.
You buy pets & their stuff from the shop with coins. Coins can only be gained by cleaning your pets poop (Also editable), and by clicking the cash button. You can also invest some coins to gain more coins on the long run. The game does not have in app purchases, nor ads.
Platforms
Android & Desktop only for now. iOS is planned at some point.
Sharing?
Once you are satisfied with your creation, you can simply export it in to a zip file, which other people can import to their game.
Why is there no cloud sharing?
I can't take responsibility for holding your stuff on my servers.
Friday, July 14, 2017
I'm still here :-)
Hello everyone!
Thank you for the positive comments/emails!
Many of you asked for an update on what's going on. I would love to work on the game some more, unfortunately I can't afford to do so until it becomes more popular. Marketing is definitely not my strong side.
Best wishes,
Martin
Thank you for the positive comments/emails!
Many of you asked for an update on what's going on. I would love to work on the game some more, unfortunately I can't afford to do so until it becomes more popular. Marketing is definitely not my strong side.
Best wishes,
Martin
Tuesday, November 15, 2016
Patch 1.43 out!
Hello everyone,
Just popped in to mention the new patch!
Features:
- Hardcore dungeon mode
- New legendary character
and of course the usual bug fixes & dungeon balancing.
The game might not be the most profitable thing in the world, but the huge amount of positive feedback received definitely makes this worth it!
Thank you for the support everyone!
Thursday, September 8, 2016
Boost Bar patch & Review problem
Hello everyone!
I hope you enjoy the mini Boost Bar patch 1.33 I uploaded.
Your help would be appreciated to keep the development rolling further.
I have gotten many encouraging comments and good ratings, which I am really grateful and happy about.
However, I also need fuel/coffee to keep running, so Pocket Guild needs wider
attention and reviews.
I am not very good at marketing, so your thoughts/suggestions are very welcome :-)
Sunday, August 28, 2016
iOS release!
Phew,
some have probably already heard, the iOS version has been released a couple of days ago!
With the release, I have my hands free again to develop the game further. The frequently requested more interactivity in dungeons will be implemented in with the next small patch.
It will also make your chosen class more special. Healer / Tank / Damager player characters will each have their own bonuses with the new interactive feature which I'm working on.
Thursday, July 14, 2016
Patch 1.26
Some of you may have noticed that patch 1.26 had arrived, there are no new visible features on this one. Bug fixes, balancing (less grinding etc.).
After receiving some requests, the game also got released on Amazon underground!
Still mainly working on iOS version for now.
Thursday, June 16, 2016
Whats going on?
Hi everyone!
Working on a bug patch right now, which would be applied to the upcoming iOS version as well. I want the game to run smoothly on as many devices as possible :-)
Sorry for the long wait!
Tuesday, May 24, 2016
What's next?
Currently I'm working on the iOS port.
Until then, some small bug fixes will be applied for the android version.
Wednesday, May 18, 2016
Aaand... it's out!
Sorry for the delay, 1.20 is released now! :-)
I hope you enjoy it, thank you for the support!
Monday, May 16, 2016
Small delay...
There's a few minor details that seemed to have popped up on the weekend, this will delay the patch a bit, sorry about this!
This doesn't change the fact thou that the game is targeted to be released any day now.
Saturday, May 14, 2016
Good news!
Things are looking good so far, so I'm cautiously aiming for a Monday release on the feature patch.
Thank you for all the testers for speeding up the process!
I hope you will like the patch :-)
Tuesday, May 10, 2016
Trailer fixed!
So, while waiting for the bug testers to finish testing, I realized the trailer has become outdated. So here's the same trailer with some parts replaced to fit the new patch:
The video is unlisted for now.
Notable things in the video:
- UI changes
- Sorting
- Activated spells
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