Wednesday, February 24, 2016

Introducing the berserker...

What makes legendary characters special? Interesting abilities!
Heres an example of the good ole risky berserker:
It is recommended to put these aggressive players to the side of a raid, to avoid trouble!

There are more perks around, however I thought this might give a nice taste of what the game contains...

Saturday, February 20, 2016

Blog & Twitter

I will write here more often when bigger things happen, until then if you want more frequent news just check my twitter, I'll try to update that as often as i can.

Still polishing / fixing things, I want the testers to have a bug free environment ;-)

Tuesday, February 16, 2016


Sorry for the long silence, unfortunately while waiting for some paper work there won't be much going on. And I don't really want to spoil the things the game has in store for you by writing about it here :-).

Oh and...
Thank you for all the beta testers signing up!
Will definitely get back to you once things start moving again!

Thursday, February 11, 2016


Amazing times!

The game got covered by Massivelyop & Droidgamers!

This is the first big step towards the spreading the word of Pocket Guild! ( Also tons of more stress/pimples. )

The Future
I have been asked a few times about the future I plan for the game. And my answer is it depends on how well received the game is. If people like my work, an expansion / update could be very well on the horizon :-).

Monday, February 8, 2016

Thank you everyone!

The past days have been pretty exciting!

After the game appearing on reddit, things have been very busy, I have met loads of nice people! 

I would just like to thank you all for the support, I never expected this to blow up the way it did!

I will make sure to get Pocket Guild to you as soon as i can!

Saturday, February 6, 2016

To IAP, or not to IAP...

I have been asked many times now how the game will be sold. While there are many people talking about piracy everywhere on android, I still firmly believe in a one time paid app.

So in short: The game won't contain IAP, and will be affordable :-)

Tuesday, February 2, 2016

Everlasting power!

Been quietly testing performance in the last couple of days, mainly checking how much the game effects battery levels.

So far the game easily ran for around 6 hours nonstop on an android Z1 compact, will keep an eye on this until release of 1.0!

Otherwise been quiet lately, just adding the last bits of audio mechanics, and getting ready to send it to more people for testing :-)

Thanks for reading!