Thursday, March 31, 2016

Next patch contents

Currently: Testing the patch myself. Plan to give the testers the patch within the next 2 days.

The bug fix patch contains:
  • Legendary screen should not freeze anymore
  • Glitched fonts / images should be fixed
  • Expanded the tutorial section of the game
  • More devices should be able to run the game smoothly
  • Tournament's last team empty bug fix
  • Fixed a bug that caused a crash when starting the raid
  • Small tweaks. Example: Ryu's event re-balanced.
  • Many typos have been corrected
  • Prepared some of the environment for the mastery feature patch

If it passes without issues, should be able to release it to the public and start working on the mastery feature patch. Once the mastery patch is done with the extra dungeons + features, hopefully an iOS release will be on the horizon :-)

Tuesday, March 29, 2016

Work work!

What a busy week! Got a lot of valuable feedback, will work on them in priority order as planned.

I'm still working on the glitch bug, fixed already a large portion of it. It takes time as i have to touch quiet a bit of code.

The last couple of days have been a real roller coaster, I never thought game development can be so stressful / fun at the same time :-)

Thursday, March 24, 2016

Progress & Sale

After gathering a lot of feedback, I decided not to change the price until the mastery feature patch comes in. I'm having good progress in fixing the bug.
Made plenty of notes from everyone's valuable feedback! I happily change things, if it improves Pocket Guild!

So far the most requested things were:
  • Mastery tree & Activated abilities in dungeons
  • A more reliable way to improve your favorite characters that you wish to keep
Of course new dungeons would roll out as well to accompany these two new features.

Sunday, March 20, 2016

The future

Currently:
My first priority is making sure most devices can run the released game smoothly, and fix any problems users may experience depending on their device.

The future:
As long as people show interest in the idea of this game, I will keep rolling out updates.
The following things are in the air so far.
  • Mastery tree 
  • New dungeons
  • Legendary items
  • Make the dungeons more interactive, in a way that is meaningful.
  • More events
  • More PvP?
If you have more suggestions, keep em coming!

Thursday, March 17, 2016

Android version released!

It is alive!!

Check it out here!

If you experience any problems please report it to me!

The game is in soft launch right now until tomorrow!

Thank you once again everyone for your support!

Friday, March 11, 2016

Release date & Thank you!

First of all I would like to thank all the beta testers, both old and new, for their detailed feedback.

I'm very excited to announce that next week Pocket Guild will see the world!
The game received a lot of interest I wasn't prepared for.

The targeted release date is:
Wednesday / Thursday
Starting with a lower price as a token of gratitude for the people who have been following the progress. It will be 2 euros excluding taxes. Hopefully this is affordable for everyone, and we can fund the sad herring's coffee for a while! ;-)

Once again thank you all for everything!

Wednesday, March 9, 2016

What is being worked on?

Hi everyone!

You might wonder what is going on right now.
I have received a lot of feedback from the testers, some of them could be frustrating for you guys to experience, so I'm fixing these things before release.

Example:

- Users accidentally pressed the reset game button, resetting their game. ( You need to confirm now to reset)
- Some of the text could be more readable by switching the order that is in.
- Guild member lists are now ordered by their gear, to make things more readable.


As you can see these are all just life quality things, nothing hugely important, but something I feel I still must do before the release :-)!

After released on android, will come to iphones in the following week hopefully!

Thursday, March 3, 2016

Its raining beta keys!

Thank you for signing up for beta!
Sent out a wave of beta keys for testers randomly today.

Thank you everyone, and happy testing!

PS: Please read the guide in the email on how to give me feedback :-)